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Learn to develop your own games for the biggest selling home computer of all time the Commodore 64 Using modern tools this introductory book guides you through all the elements reuired to make two mini games a space shooter and a platformer and run them on an emulator or real C64 hardwareWhether you're a retro enthusiast after a nostalgia fix or a newcomer hoping to break into the games industry this will unleash your creativityLearn about 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio IDE VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much Downloads and discussion forum available at wwwretrogamedevcomPaperback BW Interior Kindle Color Interior Please note that the Kindle version is 'print replica' and will NOT work on eReaders It will ONLY work on tablets phones Kindle Fires Kindle Reading apps etc


10 thoughts on “Retro Game Dev

  1. says:

    Having programmed other 8 bit computers in the 1980s I was expecting something with a bit detail This book is of a follow along and use the CBMprg Studio IDE to create an some example apps There is very little detail about the hardware registers and how to get the most out of the custom chips


  2. says:

    This is a fine book on C64 Development It starts easy and simple with the basics on 6502 and some specifics of the platforms and guides you through the creation of two games one simple space shooter and a platformerThe tutorials are very easy to follow up to a certain point midway through the Shooter where you have to start using the given examples to do anything It's still easy to do but if you are trying to do the projects on your own there's a bit work to doStill it's a great intro to the C64 It doesn't enter advanced topics but that fine since it's a book about the basics and it does that really well


  3. says:

    A short tutorial in using CBM Prog Studio to create C64 games Morris gives a high level code walkthrough of two demonstration games a space shooter and a side scrolling platformer game assets available here Morris did a great job and I hope he has books like this coming soon 45 stars


  4. says:

    Schöne Einführung in die C64 Spieleentwicklung die die generellen Konzepte kommuniziert Anfangs ein perfektes Tempo mit angenehmer Detailtiefe später arg kurz gehalten man benötigt parallel definitiv noch tiefergehende Literatur zu Assembler


  5. says:

    A Great FoundationAn excellent walk through developing two games which covers all of the key phases not just code but code assets modular design and


  6. says:

    Funuite short but high uality and easy to follow Fab introduction to the world of c64 games programming Must read if you're a frustrated games designer